dialogue / blueprince-text-1
The SOS signal leads you to a forsaken space hotel. Deep amidst its dark hallways, you find a room with three boxes in it. A key sits on a table along with a note: "There will always be at least one box which displays only true statements. There will always be at least one box which displays only false statements." What do you do?
The SOS signal leads you to a forsaken space hotel. Deep amidst its dark hallways, you find a room with three boxes in it. A key sits on a table along with a note: "There will always be at least one box which displays only true statements. There will always be at least one box which displays only false statements." What do you do?
[ no bound art ]
[ no bound art ]
No localized description in this delivery
Build 25629693 / 2026-10-28
Decoded values
Extracted file values, not verified gameplay outcomes
Not decoded
Extracted references
No relationships recorded in this delivery
Source record
- name key
- Dialog.BluePrince.Text.1
- description key
- Not decoded
- binding
- none / none
no media bound
Art provenance
No bound art
Animation takes: current extraction delivery / original dimensions and timing
Parts are shown separately / no reconstructed composite or gameplay simulation
HullRupture_Data/resources.assets / bansheegz_database
Raw values use extraction field names and units. A resource unit is an identifier, not a converted quantity. Empty values stay unknown.