Hull Rupture

events / ghost

There's no avoiding it: sending too many humans to the Bioreactor is how you get ghosts on your ship. Now the question is what to do about them.

There's no avoiding it: sending too many humans to the Bioreactor is how you get ghosts on your ship. Now the question is what to do about them. 18 × 18 / 4×

No localized description in this delivery

Build 25629693 / 2026-10-28

Decoded values

Extracted file values, not verified gameplay outcomes

Not decoded

Extracted references

No relationships recorded in this delivery

Source record
name key
Dialog.Ghost.Text.1
description key
Not decoded
binding
data-ref / certain

the EventRunner dialog header names this illustration sprite

Art provenance

objects/events/ghost/image/card/ghost.png

Animation takes: current extraction delivery / original dimensions and timing

Parts are shown separately / no reconstructed composite or gameplay simulation

HullRupture_Data/resources.assets / ghost

Raw values use extraction field names and units. A resource unit is an identifier, not a converted quantity. Empty values stay unknown.

Other objects in this category

LootHole / Hull RuptureBuild 25629693