dialogue / whiteshadow-text-2
An old, broken-down human ship that looks suspiciously like mine is orbiting the planet. There is no crew on board, but the computer's logs are still accessible. The first recording is: "Cycle 1. We picked up a signal from a planet that's not on our maps. It seems like it's from tomorrow..." The second recording is: "Cycle 216. ...The signal is repeating the phrase "WHITE SHADOW" and something incomprehensible about not approaching the signal."
An old, broken-down human ship that looks suspiciously like mine is orbiting the planet.
There is no crew on board, but the computer's logs are still accessible.
The first recording is: "Cycle 1. We picked up a signal from a planet that's not on our maps. It seems like it's from tomorrow..."
The second recording is: "Cycle 216. ...The signal is repeating the phrase "WHITE SHADOW" and something incomprehensible about not approaching the signal."
[ no bound art ]
[ no bound art ]
No localized description in this delivery
Build 25629693 / 2026-10-28
Decoded values
Extracted file values, not verified gameplay outcomes
Not decoded
Extracted references
No relationships recorded in this delivery
Source record
- name key
- Dialog.WhiteShadow.Text.2
- description key
- Not decoded
- binding
- none / none
no media bound
Art provenance
No bound art
Animation takes: current extraction delivery / original dimensions and timing
Parts are shown separately / no reconstructed composite or gameplay simulation
HullRupture_Data/resources.assets / bansheegz_database
Raw values use extraction field names and units. A resource unit is an identifier, not a converted quantity. Empty values stay unknown.