dialogue / whiteshadow-text-2
An old, broken-down human ship that looks suspiciously like mine is orbiting the planet. There is no crew on board, but the computer's logs are still accessible. The first recording is: "Cycle 1. We picked up a signal from a planet that's not on our maps. It seems like it's from tomorrow..." The second recording is: "Cycle 216. ...The signal is repeating the phrase "WHITE SHADOW" and something incomprehensible about not approaching the signal."
Текст на английском
An old, broken-down human ship that looks suspiciously like mine is orbiting the planet.
There is no crew on board, but the computer's logs are still accessible.
The first recording is: "Cycle 1. We picked up a signal from a planet that's not on our maps. It seems like it's from tomorrow..."
The second recording is: "Cycle 216. ...The signal is repeating the phrase "WHITE SHADOW" and something incomprehensible about not approaching the signal."
[ no bound art ]
[ no bound art ]
В этой выгрузке нет локализованного описания
Build 25629693 / 2026-10-28
Значения из файлов
Значения из файлов, не проверенные в игре
Не расшифровано
Связи из файлов
В этой выгрузке связи не указаны
Исходная запись
- name key
- Dialog.WhiteShadow.Text.2
- description key
- Не расшифровано
- binding
- none / none
no media bound
Источник изображения
Изображение не привязано
Animation takes: current extraction delivery / original dimensions and timing
Parts are shown separately / no reconstructed composite or gameplay simulation
HullRupture_Data/resources.assets / bansheegz_database
Raw values use extraction field names and units. A resource unit is an identifier, not a converted quantity. Empty values stay unknown.